Radiant Vision Systems provides visual test and measurement systems that characterize and inspect light and color for quality in display design and automated production. Their inspecting processes and tools are used in LCDs, LEDs, microLEDs, and OLED for flat panel displays, head-up displays, AR/VR, and near to eye displays (NEDs).
KGNOW interviews Optical Software Engineer James Wheeler and Director of Marketing Cathy McBeth of Radiant Vision Systems from the floor of the 2018 Display Week by SID (Society for Information Display). James explains their capabilities including software and hardware packages from head mounted displays for virtual reality to head-up displays for automotive.
In this booth interview with Laser Focus World, Shannon Roberts—Product Manager at Radiant Vision Systems—provides an introduction to the Radiant AR/VR Lens system from the floor of Photonics West 2020, San Francisco, CA.
It’s a new year, and (in the popular imagination if not strictly by calendar math) a new decade, making this a perfect moment to look ahead at some of the technology predictions and trends anticipated for 2020 and beyond. Whether these prognostications turn out to be accurate, well, only time will tell.
When I was a kid I loved to sit in the 4th or 5th row of a movie theater, dead center. It was far enough back that I didn’t have to crane my neck, but close enough to the screen to minimize any peripheral visual distractions so I could become completely absorbed in the world of the movie. I stood next to Scarlett O’Hara as Atlanta burned, and soared through the night air on a bicycle with ET.
Displays viewed near to the eye create immersive virtual experiences, such as those integrated into AR/VR devices. However, as display images are magnified to fill a user’s field of view (FOV), display defects are also magnified. Radiant provides an application-specific display test solution to meet the unique measurement parameters of NEDs viewed in close proximity through AR/VR headsets and goggles.
The AR/VR lens has a unique optical design specially engineered for measuring near-eye displays (NEDs), such as those integrated into virtual (VR), mixed (MR), and augmented reality (AR) headsets. The lens design simulates the size, position, and field of view of the human eye. Unlike alternative lens options, where the aperture is located inside the lens, the aperture of the AR/VR lens is located on the front of the lens, enabling positioning of the imaging system’s entrance pupil within NED
Coronavirus concerns have forced many organizations to rethink how they operate, find new ways to connect employees, and shift to remote work. This has driven a massive shift to online platforms that offer video conferencing, group chat, and virtual collaboration. With this virtualization of large segments of global business activity, augmented- (AR) and virtual-reality (VR) technologies have been thrust into the spotlight, with an increasing number of useful applications.
Virtual reality (VR), augmented reality (AR), and mixed reality (MR) devices rely on the quality of near-eye displays (NEDs) to deliver a seamless immersive or integrated experience.
Augmented reality (AR) falls into the category of “spatial computing”—a merger of digital and physical space. Nowhere does this concept hold greater potential for life-changing applications than in medicine. Use of AR, along with virtual (VR) and mixed reality (MR), in the healthcare industry is projected to reach a global market size of US$ 7.05 billion by 2026, growing at an explosive 28.3% compound annual growth rate (CAGR),1 including hardware and software.
So much innovation is happening in the fields of augmented reality (AR) and virtual reality (VR) these days, with a wide range of emerging practical applications. AR/VR is revolutionizing everything from medicine to manufacturing to museums. Recent examples include “workers assembling wind turbines at a
Virtual and augmented reality (VR and AR) technologies are already revolutionizing aspects of everyday life, from consumer entertainment to medical care, retail, military operations, transportation, and more. As we move into this new virtual-enabled future, we can gain perspective by remembering where the industry has come from. We hope you enjoy these highlights from the history of virtual reality devices.
The old phrase “to walk a mile in another man’s shoes” is taking on new meaning in the age of augmented and virtual reality (AR and VR). With these technologies it’s now possible to completely immerse ourselves in an virtual experience and take on the perspective of another person.
This paper discusses the challenges of near-to-eye display (NED) measurement to ensure the quality of devices such as virtual (VR), augmented (AR), and mixed reality (MR) headsets. It introduces Radiant's integrated AR/VR Lens solution, and outlines the solution's advantages for evaluating human visual experiences in NED applications.In this White Paper, you will learn about:
In this article, Radiant Vision Systems Chief Solutions Officer, Doug Kreysar, contributes his thoughts on AR/VR technology development, which brings together camera systems, near-IR eye tracking, gesture recognition, and other machine vision capabilities that improve the visual performance and extend the application of AR/VR headsets.
The use of augmented (AR), virtual (VR) and mixed reality (MR) devices is burgeoning in enterprise environments—from the R&D lab to the factory floor and out in the field, with a broad range of applications such as training, design and product development, maintenance/repairs, and quality assurance.
Use of augmented reality (AR) technology is expected to boom in the coming decades. Leading the way in AR adoption is the industrial sector, which includes manufacturing, engineering, electronics, automotive, aerospace, and other verticals with heavy physical components.
Uses and potential applications of augmented (AR), virtual (VR), and mixed (MR) reality devices are growing rapidly in industries as diverse as gaming, military, education, transportation, manufacturing, and medicine.
The concept of metamaterials has been around for a while, but the last two years has seen a surge in scientific and fabrication breakthroughs that could soon usher in a new age of optical techniques and capabilities based on metalenses. The term “metamaterials” was coined from the Greek word meta, which means “beyond”—metamaterials go beyond normal materials in the sense that the natural properties of the materials have been altered.
In the real world, when we see an object, it’s actually our eyes receiving light reflecting off that object—a wavefront of light. The wavefront incorporates complex information that our eyes can interpret about brightness, color, and distance (phase) properties of the light waves, which enable us to perceive the object in three dimensions (3D).