When I was a kid I loved to sit in the 4th or 5th row of a movie theater, dead center. It was far enough back that I didn’t have to crane my neck, but close enough to the screen to minimize any peripheral visual distractions so I could become completely absorbed in the world of the movie. I stood next to Scarlett O’Hara as Atlanta burned, and soared through the night air on a bicycle with ET.
Displays viewed near to the eye create immersive virtual experiences, such as those integrated into AR/VR devices. However, as display images are magnified to fill a user’s field of view (FOV), display defects are also magnified. Radiant provides an application-specific display test solution to meet the unique measurement parameters of NEDs viewed in close proximity through AR/VR headsets and goggles.
The AR/VR lens has a unique optical design specially engineered for measuring near-eye displays (NEDs), such as those integrated into virtual (VR), mixed (MR), and augmented reality (AR) headsets. The lens design simulates the size, position, and field of view of the human eye. Unlike alternative lens options, where the aperture is located inside the lens, the aperture of the AR/VR lens is located on the front of the lens, enabling positioning of the imaging system’s entrance pupil within NED
Specially designed lens option for near-eye display testing within augmented and virtual reality headsets
So much innovation is happening in the fields of augmented reality (AR) and virtual reality (VR) these days, with a wide range of emerging practical applications. AR/VR is revolutionizing everything from medicine to manufacturing to museums. Recent examples include “workers assembling wind turbines at a
Virtual and augmented reality (VR and AR) technologies are already revolutionizing aspects of everyday life, from consumer entertainment to medical care, retail, military operations, transportation, and more. As we move into this new virtual-enabled future, we can gain perspective by remembering where the industry has come from. We hope you enjoy these highlights from the history of virtual reality devices.
The old phrase “to walk a mile in another man’s shoes” is taking on new meaning in the age of augmented and virtual reality (AR and VR). With these technologies it’s now possible to completely immerse ourselves in an virtual experience and take on the perspective of another person.
This paper discusses the challenges of near-to-eye display (NED) measurement to ensure the quality of devices such as virtual (VR), augmented (AR), and mixed reality (MR) headsets. It introduces Radiant's integrated AR/VR Lens solution, and outlines the solution's advantages for evaluating human visual experiences in NED applications.In this White Paper, you will learn about:
Uses and potential applications of augmented (AR), virtual (VR), and mixed (MR) reality devices are growing rapidly in industries as diverse as gaming, military, education, transportation, manufacturing, and medicine.
Disruptive technology like augmented and virtual reality devices lay the foundation for future innovation, and also put demands on the vision and imaging equipment used to ensure the quality of a digital experiences that are blended with reality.
Despite what their name might suggest, microdisplays are not necessarily microscopic—but they are pretty tiny. For example, at 2018 SID Display Week, BOE showed off a microdisplay screen that’s smaller than a penny:
The display industry converged on Los Angeles last week for the Society for Information Display’s (SID) annual Display Week, an event combining technical symposium, business conference, and exhibition. One of the hottest topics this year was Augmented and Virtual Reality (AR and VR), with in-depth presentations on the technology of these displays, applications, and challenges.
The power of virtual reality lies in the immersive nature of the viewer experience. With a VR headset on, you see only the images presented in front of your eyes. When the technology is well designed and executed, our brains read the images as reality and our experience becomes the world presented on screen.
The most important part of any camera is the lens, which directs light in ways that create images to mirror reality. Today’s photographic lenses are sophisticated instruments composed of multiple elements (individual glass or plastic lens discs), paired with an aperture, shutter, and controls, all arranged along a central axis, and held within the lens casing.
Near-eye displays – like those used in augmented (AR), virtual (VR), and mixed (MR) reality devices – project visual objects and information in close proximity to the human eye, sometimes encompassing the user’s entire angular field of view. This proximity not only magnifies display projections, but also enhances defects like non-uniformity, line and pixel defects, poor image clarity, and image positioning issues.
When we think of virtual reality (VR) and augmented reality (AR), the first thing that comes to mind is typically entertainment and games like VR sports or Pokémon GO. But the uses of this technology go far beyond recreation. In fact, AR and VR devices are poised to revolutionize medicine with new clinical applications and treatments.
The F-35 Gen III Helmet is the most advanced helmet-mounted display (HMD) in the world.
Watching the Winter Olympics has me dreaming of spinning through the air like snowboarder Chloe Kim, soaring off the ski jump, or racing across the ice like a speed skater—if only I had the youth and physical prowess of an athlete! However, thanks to the magic of virtual reality, I can share those experiences without risking any broken bones.
Radiant technologies are thoughtfully engineered to achieve the fastest, simplest, and most accurate measurements of light, color, and surfaces. Imaging colorimeters and photometers leverage scientific-grade CCDs, high resolution, low noise, and factory calibration to ensure consistency of data across R&D to production. Utilizing photopic filters, Radiant cameras acquire absolute luminance and color information to qualify devices against human visual perception.